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仁天堂跟索尼在昨天的E3上展示了各自的手掌游戏机NDS和PSP。
在目前看来,PSP性能遥遥领先NDS。PSP采用333M主频的cpu,32M的内存,而NDS只有67M的主频(好像采用了双CPU),8M的内存。可惜的是价钱****(恐怖)据说3000RMB以上,NDS就要便宜很多大概人民币是1200-1600(甚至还高)。日本方面公布PSP于2004年第4季度在日本开始销售,05年初或者更晚会开始在欧美地区销售,至于会不会推出大陆版,至今还只是个谜。游戏卡带方面PSP可以兼容大部分ps跟ps2游戏,NDS好像也可以支持GBA游戏。
下面贴几张图,NDS是
CPU Core:
Main Processor - ARM946E-S (67MHz)
Cache: Instructions 8kKByte, Data 4KByte
TCM: Instructions 32kKByte, Data 16KByte
Sub Processor - ARM7TDMI (33MHz)
Memory:
Main Memory - 4Mbyte (Debugger Use 8Mbyte)
ARM9/ARM7 Shared - 32KByte (16kbyte x2)
ARM7 Dedicated Internal Work RAM - 64KByte
VRAM - 656KByte
LCD:
Display Size - 256 x 192 x RGB Dots x 2 Screens
Number of Colors Displayed - 262,144 Colors (R:G:B=6:6:6)
2D Graphics Engine:
BG - Maximum 4 Layers
OBJ - Maximum 128 Objects
3D Graphics Engine:
Coordinate Transform Capability - Maximum 4M Vertices/second
Polygon Draw Rate - Maximum 120K Polygons/second
Pixel Fill Rate - Maximum 30M Pixels/second
Sound:
16ch ADPCM/PCM (Maximum 8ch alocatable to PSG)
Microphone Input
Wireless Communication:
IEEE802.11-Based proprietary protocol
Input Devices:
Touch Panel
+ Key, A, B, R, L, START, SELECT (X, Y under consideration)
Power Management:
Sleep mode capable (Timer set, WakeUp on wireless-recieve, ect.) Power management capability for 2D engine, rendering engine, geo |
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